In this section, you will find all the necessary information to implement the Web SDK of the Unico IDCloud platform
In this section, you will find all the information needed to install the Unico IDCloud platform SDK in your Web applications
The capture frame provided through the SDK is compatible with the following combinations of browsers and operating systems:
Windows (desktop)
N/A
N/A
Android
N/A
iOS
N/A
MacOS (desktop)
N/A
In general, the SDK supports WebRTC and the more recent versions of the browsers listed above. For compatibility and security reasons, functionality on very old versions of these browsers is not guaranteed.
It is a system component that allows Android or iOS applications to display web content directly within the app, based on the same code project. It is responsible for navigation on websites and web content within the apps.
It is necessary to have implemented the Web SDK in an application that contains a secure domain with the https protocol.
The Web SDK is compatible with webviews running on Android 8 (API 26) or higher.
For the SDK to work correctly, it is necessary to add some permissions and configurations to the AndroidManifest file, which are as follows:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.webkit.PermissionRequest" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<uses-feature android:name="android.hardware.camera2.full" />
<uses-feature android:name="android.hardware.camera2.autofocus" />
It is recommended to use Chromium-based webviews with some customizations for better JavaScript performance. You can find an implementation example through our PoCs here.
The Web SDK is compatible with webviews running on iOS 13 or higher.
For the SDK to function correctly, it is necessary to add some permissions and configurations to the info.plist
file, which are as follows:
<key>NSCameraUsageDescription</key>
<string>Camera usage description</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>Mensagem da cliente</string>
iOS provides two ways to use webviews in applications: WKWebView and SFSafariViewController. We recommend using SFSafariViewController for better compatibility with DOM resources. You can find an implementation example through our PoCs here.
The component has been approved only for native layers. To be used in hybrid frameworks (Flutter or React Native), it is necessary to implement it in the native layer of Android and/or iOS.
Our support is limited to applications developed directly on native Android and iOS platforms, using their respective native modules. Currently, we do not offer support for applications developed in hybrid frameworks such as React Native, Ionic, or other cross-platform development technologies.
The component has been approved on the Instagram and Facebook social media platforms in Liveness mode without interaction. The Liveness mode with interaction is not compatible with webviews in social media apps.
To implement the Unico IDCloud Android SDK into your Android application, follow the step-by-step guide below:
The Web SDK uses Web Workers to enhance security and performance. Therefore, it is necessary to add the following configurations to your Content Security Policy (CSP):
<meta
http-equiv="Content-Security-Policy"
content="
script-src 'self' 'unsafe-eval' *.googleapis.com *.acesso.io *.unico.run *.unico.io *.unico.app;
worker-src 'self' blob:;
child-src 'self' blob:;
style-src 'self' 'unsafe-inline' *.googleapis.com *.acesso.io *.unico.run *.unico.io *.unico.app;
font-src 'self' https://fonts.gstatic.com *.acesso.io *.unico.run *.unico.io *.unico.app;
img-src 'self' data: blob: *.acesso.io *.unico.run *.unico.io *.unico.app;
media-src 'self' data: *.acesso.io *.unico.run *.unico.io *.unico.app;
script-src-elem 'self' 'unsafe-inline' blob: *.googleapis.com *.acesso.io *.unico.run *.unico.io *.unico.app"
/>
If your application has a CSP, this configuration is mandatory to ensure the correct functioning of the SDK.
Contact the CSs and/or Onboarding team.
Request the SDK Key by providing the identifiers of your applications. Bundle Identifier for iOS, PackageID for Android, and Host for WEB.
The identifiers of your applications will be linked to the SDK Key by the Unico team.
You will receive your SDK Key to implement the UnicoConfig.
Implement the UnicoConfig
class in your class:
import { UnicoConfig } from "unico-webframe"
const config = new UnicoConfig()
.setHostname("<YOUR_HOSTNAME>")
.setHostKey("<YOUR_HOST_KEY>");
Depracated Method:
import { UnicoConfig } from "unico-webframe"
const config = new UnicoConfig();
.setProjectNumber("<YOUR_PROJECT_NUMBER>");
.setProjectId("<YOUR_PROJECT_ID>");
.setMobileSdkAppId("<YOUR_MOBILE_SDK_APP_ID>");
.setHostname("<YOUR_HOSTNAME>");
.setHostInfo("<YOUR_HOST_INFO>");
.setHostKey("<YOUR_HOST_KEY>");
The table below lists additional resource files available for inclusion in your project. You should download them and include them in your project to perform Liveness capture:
3.18.10
3.18.9
3.18.8
3.18.7
3.18.6
3.18.5
3.18.4
3.18.0 -> 3.18.3
3.16.4 -> 3.17.0
3.16.3
3.16.2
3.14.1 -> 3.16.1
3.11.1 -> 3.14.0
3.10.2 -> 3.11.0
3.10.1
3.9.1 -> 3.10.0
3.9.0
3.8.3
3.8.2
3.8.0 -> 3.8.1
3.7.1 -> 3.7.2
3.6.5 -> 3.7.0
3.6.3 -> 3.6.4
3.6.1 -> 3.6.2
3.5.4 -> 3.6.0
3.5.3
3.5.0 -> 3.5.2
To download the AI file for the Unico Check SDK Web, click here.
All additional files must be in a public location and visible to the Web within your project.
The Web SDK is provided through an npm package or CDN. To install it, follow the steps below according to your preference:
Installation via NPM package
To install the SDK in your project via npm, simply run the following command:
npm install unico-webframe
Or via yarn, with the command below:
yarn add unico-webframe
Installation via CDN
To install the SDK in your project through the CDN, simply download the file below and import it into your project.
Download version 3.20.4
.
After installing the SDK, simply import it correctly into your project.
If you installed the package via npm:
import { UnicoCheckBuilder, SelfieCameraTypes, UnicoThemeBuilder, DocumentCameraTypes, UnicoConfig, LocaleTypes } from 'unico-webframe'
If you installed the package via cdn:
import { UnicoCheckBuilder, SelfieCameraTypes, UnicoThemeBuilder, DocumentCameraTypes, UnicoConfig, LocaleTypes } from 'UnicoCheckBuilder.min.js'
Done. Once the SDK installation is complete, proceed to the implementation by reading the following usage and integration guide:
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find all the necessary information for using and integrating the Unico IDCloud platform SDK into your Webapplications
In this section, you will find all the necessary information for using and integrating the Unico IDCloud platform SDK into your Web applications for selfie capture
This guide has been designed to help you quickly and easily implement the Web SDK. Below, you'll find the step-by-step process for the complete integration. If you wish to customize the experience further, check out the Web Customization section.
To get started, follow these 3 simple steps in your project:
Instantiate a new Builder:
const unicoCameraBuilder = new UnicoCheckBuilder();
Specify the path of the additional files (if added to your project):
unicoCameraBuilder.setResourceDirectory("/resources");
Specify the path of the AI model files, if using the Intelligent Camera feature.
unicoCameraBuilder.setModelsPath("https://meusite.com.br/models");
It is possible to configure the environment to be used when running the SDK. Use the enumerated SDKEnvironmentTypes
, which contains the following enumerations:
SDKEnvironmentTypes.PROD
: for the Production environment;
SDKEnvironmentTypes.UAT
: for the Staging environment.
Here is an example of how to implement it:
import {
...
UnicoCheckBuilder,
SDKEnvironmentTypes
...
} from "unico-webframe"
unicoCameraBuilder.setEnvironment(SDKEnvironmentTypes.UAT);
One of the objects that should be passed as a parameter to the method responsible for rendering the capture frame is the callback object. This object should contain callback functions for success and error cases, as exemplified below.
const callback = {
on: {
success: (obj) => {
console.log(obj.base64);
console.log(obj.encrypted);
},
error: (error) => {
console.error(error)
//confira na aba "Referências" sobre os erros possíveis
}
}
};
This object is mandatory, and if it is not correctly implemented (covering all success or error events), it will generate an exception, which, if not handled, will be displayed in the user's console.
The encrypted
attribute is strictly intended for sending the image through the by Client APIs. This attribute should not be opened or serialized, as its characteristics may be altered without prior notice. Its use should be exclusive in interactions with the APIs to ensure the integrity and security of the data. Unico is not responsible for any damage resulting from this practice, as modifications may occur unexpectedly.
The base64/encrypted
files may vary in size depending on several variables, including the quality of the devices and the photos generated by them, and Unico's business rules. To avoid issues in your application, do not limit the size of the string generated by the SDK for these files in your programming logic or infrastructure.
To start the camera with the settings made so far, you need to create an instance of the builder using the build()
method.
const unicoCamera = unicoCameraBuilder.build();
Then, with the camera "assembled", you need to configure the camera's capture mode.
The camera preparation will be done using the prepareSelfieCamera()
method, provided by the builder. This method takes 2 parameters:
The UnicoConfig class obtained in this step;
The desired camera mode, which can be one of the following:
SelfieCameraTypes.NORMAL
for the normal camera mode;
SelfieCameraTypes.SMART
for the smart camera mode.
This method returns a promise, which, when resolved, returns an object used to effectively open
the camera via the open method. The open method takes as parameters the callback
functions configured in the previous step.
If you wish to use automatic capture, pass the parameter Unico.SelfieCameraTypes.SMART to the prepareSelfieCamera
method.
For smart capture, the computer vision models should also be loaded through the setModelsPath
method, as explained in the first step of this guide.
Using the UnicoConfig class:
const config = new UnicoConfig()
.setHostname("<YOUR_HOSTNAME>")
.setHostKey("<YOUR_HOST_KEY>");
unicoCamera.prepareSelfieCamera(
config,
SelfieCameraTypes.SMART
).then(cameraOpener => {
cameraOpener.open(callback);
}).catch(error => {
console.error(error);
// confira na aba "Referências" sobre os erros possíveis
});
It is possible to use the Web SDK with embedded Interactive Liveness in an iFrame. To do this, you need to implement a process similar to the previous section when preparing the camera.
The camera preparation will be done through the method prepareSelfieCameraForIFrame()
, also provided by the builder. This method takes the same parameters as prepareSelfieCamera()
:
const unicoCamera = unicoCameraBuilder.build();
const config = new UnicoConfig()
.setHostname("<YOUR_HOSTNAME>")
.setHostKey("<YOUR_HOST_KEY>");
unicoCamera.prepareSelfieCameraForIFrame(
config,
SelfieCameraTypes.SMART
).then(cameraOpener => {
cameraOpener.open(callback);
}).catch(error => {
console.error(error);
// confira na aba "Referências" sobre os erros possíveis
});
TThe method prepareSelfieCameraForIFrame()
only works if the implementation is inside an iFrame. Using it outside of an iFrame will result in error 73724
. Similarly, using the method prepareSelfieCamera()
inside an iFrame will also result in error 73724
.
For the capture to work correctly, it is necessary to implement the <iframe>
element as shown in the example below:
<iframe allow="fullscreen;camera;geolocation" allowFullScreen src="your_app_url"></iframe>
To perform the capture, it is required to be in full-screen mode in the browser so that the SDK can resize automatically. Therefore, when performing the capture, the SDK will display a screen requesting that the frame be opened in full-screen mode. See the following example:
After allowing fullscreen usage, the capture frame will open normally:
Apple restricts the use of full-screen APIs specifically on iPhones (iPads are acceptable). Therefore, for captures on iPhones, it is necessary to manually configure the positioning of the iFrame.
Capturing the images is only the first part of the journey. After capturing the image, it is necessary to send the encrypted
data generated by the SDK to the by Client REST APIs. For more information, refer to the CreateProcess section of by Client.
For security reasons, the interval between generating the encrypted data and sending it via one of the available flows should be no more than 10 minutes. Submissions made beyond this period will be automatically rejected by the API.
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find all the necessary information for using and integrating the Unico IDCloud SDK into your Web applications for document capture
This guide has been designed to help you implement the Web SDK quickly and easily. Below, you will find a step-by-step process for the entire integration. After that, if you wish to customize the experience, be sure to check the Web Customization section.
In this camera mode, there is a capture frame to assist the user in positioning the document correctly. Once the document is positioned properly, the user must click the button to capture the document photo.
The SDK does not perform any kind of validation on what is being captured.
In this camera mode, it is possible to capture the following documents:
CPF: Capture the front of the CPF;
CNH: Capture the open CNH;
CNH Front: Capture the front of the CNH;
CNH Back: Capture the back of the CNH;
RG Front: Capture the front of the RG;
RG Back: Capture the back of the RG;
Others: Capture any other document.
To get started, you need to perform 2 simple steps in your project:
Instantiate a new Builder:
const unicoCameraBuilder = new UnicoCheckBuilder();
Specify the path for additional files (if added to your project):
unicoCameraBuilder.setResourceDirectory("/resources");
It is recommended that you configure the size of the frame within your application to optimize the capture area within your WebApp. Below is how to make this configuration for Web Desktop or Mobile.
In the Web Desktop versions, it is possible to restrict the size of the frame so that it doesn't use the entire dimension of your WebApp. To do this, simply wrap the frame (id="box-camera"
) in another HTML tag, as shown in the example below:
<div class="container">
<div id="box-camera"></div>
</div>
Ideally, you should aim to maintain a proper ratio between height and width, as this will make it easier to frame the user's face. Here's an example:
.container {
width: 800px;
height: 600px;
position: relative;
}
Following the example above, the frame respects the size of the "parent" element, in this case represented by the container. This way, you have the flexibility to implement the frame in the most convenient way for your application (e.g., inside a modal).
Tests involving resizing the screen through your browser's developer mode will not work as expected. It is recommended to perform this type of test by resizing your browser window instead.
For a Web Mobile view, it is recommended that the capture frame occupy 100% of the screen to avoid issues with computer vision algorithms. If the capture area is distorted, the automatic capture feature (Smart Camera) may face issues in tracking the user's face.
Therefore, for the Web Mobile view:
The capture frame should occupy 100% of the device screen (100vw/vh
);
Avoid horizontal or vertical scrolling (this can be minimized by using a modal).
You can check an example of implementation through a project on this page (Angular).
Testing devices using the developer mode in your browser won't work, as the camera used by your browser is the same as on your desktop, which has a resolution vastly different from a mobile device camera. We recommend that such tests be done directly on the device.
One of the objects that must be passed as a parameter to the method responsible for rendering the capture frame is the callback object. This object should contain callback functions for success and error cases, as exemplified below:
const callback = {
on: {
success: (obj) => {
console.log(obj.base64);
console.log(obj.encrypted);
},
error: (error) => {
console.error(error)
},
}
};
This object is mandatory, and if not properly implemented (covering all success or error events), it raises an exception, which, if not handled, is displayed in the user's console.
To start the camera with the settings made so far, it is necessary to create an instance of the builder through the build()
method.
const unicoCamera = unicoCameraBuilder.build();
Then, with the camera "assembled," the capture mode of the camera must be configured.
The camera preparation is carried out using the prepareDocumentCamera() method, available from the builder. This method takes two parameters:
The UnicoConfig class obtained in this step;
The type of document to be captured, which are:
DocumentCameraTypes.CPF
Capture the front of the CPF
DocumentCameraTypes.CNH
Capture the open CNH
DocumentCameraTypes.CNH_FRENTE
Capture the front of the CNH
DocumentCameraTypes.CNH_VERSO
Capture the back of the CNH
DocumentCameraTypes.RG_FRENTE
Capture the front of the RG
DocumentCameraTypes.RG_VERSO
Capture the back of the RG
DocumentCameraTypes.RG_FRENTE_NOVO
Capture the front of the new RG
DocumentCameraTypes.RG_VERSO_NOVO
Capture the back of the new RG
DocumentCameraTypes.OTHERS("descrição")
Capture any other document
This method returns a promise that, when resolved, returns an object that is used to actually open the camera through the open
method, which takes as a parameter the callback
functions configured in the previous step.
Below is an example using the CNH capture:
Using the UnicoConfig
class:
const config = new UnicoConfig()
.setProjectNumber("<YOUR_PROJECT_NUMBER>")
.setProjectId("<YOUR_PROJECT_ID>")
.setMobileSdkAppId("<YOUR_MOBILE_SDK_APP_ID>")
.setHostname("<YOUR_HOSTNAME>")
.setHostInfo("<YOUR_HOST_INFO>")
.setHostKey("<YOUR_HOST_KEY>");
unicoCamera.prepareDocumentCamera(
config,
DocumentCameraTypes.CNH
).then(cameraOpener => {
cameraOpener.open(callback);
}).catch(error => {
console.error(error);
// confira na aba "Referências" sobre os erros possíveis
});
If you need to capture a document for which there is no specific frame (e.g., RNE, among others), use the If you need to capture a document that does not have a specific frame (e.g., RNE, among others), use the frame DocumentCameraType.None
, which will provide you with a generic, rectangular frame that can be used to guide any capture.
Capturing the images is just the first part of the journey. After capturing the image, it is necessary to send the base64 generated by the SDK to the REST APIs of by Client. Learn more in the CreateProcess section of by Client.
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find tips and information about accessibility.
The SDK implements components prepared with HTML attributes for accessibility, such as aria-label, tabindex, role, among others, which enable keyboard navigation between elements, activate audio guidance, and are used by screen reader software.
When integrating the Web SDK into a page, there may be other interactive elements on the page that are not visible during the camera opening and image capture flow. These elements may end up causing conflicts with the information in the capture flow, disrupting the user experience. Therefore, it is important to remove or deactivate interaction with other elements while the capture is being performed.
This can be done in several ways, depending on the existing elements and frameworks used on the page. Below is an example using the aria-hidden attribute:
// page html
// <div id="main-content">
// <header>...</header>
// <button id="my-button">Interactive Button</click>
// <footer>...</footer>
// </div>
const unicoSdk = new UnicoCheckBuilder().build();
unicoSdk
.prepareSelfieCamera(...)
.then((cameraOpener) => {
const pageElement = document.getElementById('main-content');
pageElement.setAttribute('aria-hidden', true);
cameraOpener.open({
on: {
success: (obj) => {
pageElement.setAttribute('aria-hidden', false);
},
error: (error) => {
pageElement.setAttribute('aria-hidden', false);
},
},
});
});
aria-hidden
It is important to use this attribute with caution, as it can harm the accessibility of elements on the page if applied incorrectly or not removed when the capture flow ends.
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find all the necessary information for handling errors from the Unico IDCloud SDK in your Web applications
ErrorBio
ObjectThis object is returned whenever an error occurs in the Web SDK.
getCode()
Method used to obtain the error code that occurred.
getDescription()
Method used to obtain the description of the error that occurred.
73000
Unknown and unexpected error. Unico SDK leverages a variety of APIs including camera, storage, security, networking, and more. This return value is a catch-all for errors experienced during normal usage of these APIs.
73001
<property> is required
73002
<property> must be an instance of <class>
73003
<class> with name <name> is not available to inject.
73004
Class type must be a function or a class.
73005
Could not find the <locale> locale.
73006
Could not find text: <text>.
73100
Unable to connect to internet.
73200
Could not find the Unico SDK JSON file.
73201
Could not load the Unico SDK JSON file.
73202
Unico SDK JSON file is invalid.
73204
Unable to initialize the SDK, please configure the environment on setEnviroment method of build.
73300
Could not authenticate this application.
73301
Could not authenticate this application.
73302
Authentication token not found.
73303
Current host is not registered.
73400
Could not initialize camera.
73401
Could not load ML models for this camera.
73402
The Key could not be verified due to connectivity issues on the user's device.
73403
This device/platform/browser/version combination is not supported by SDK.
73404
Device is in landscape display orientation. The SDK can only be used in portrait display orientation.
73405
Device blocked due to multiple failed attempts.
73406
The Session was cancelled, the SDK was opened in an IFrame.
73407
The SDK was not fully loaded.
73500
Could not get session.
73501
Could not get session.
73502
Session token not found.
73600
Could not find camera resource.
73601
Could not start camera in production mode.
74000
Invalid hexadecimal.
74001
Object is not a UnicoTheme
73700
Could not parse camera response.
73704
The user pressed the cancel button and did not complete the session.
73706
The camera access is prevented because either the user has explicitly denied permission or the user's device is configured to not allow access by a device policy.
73707
The session was canceled due to the app being terminated, put to sleep, an OS notification, or the app was placed in the background.
73708
The session was cancelled because device is in landscape mode. The user experience of devices in these orientations is poor and thus portrait is required.
73710
The session was cancelled because the user was unable to complete a Session in the default allotted time or the timeout set by the developer.
73715
The session was cancelled because not all guidance images were configured.
73716
The session was cancelled because SDK was unable to start the camera on this device.
73717
The session was cancelled because the user was in a locked out state.
73718
The session was cancelled because of an unknown and unexpected error. SDK leverages a variety of iOS APIs including camera, storage, security, networking, and more. This return value is a catch-all for errors experienced during normal usage of these APIs.
73720
The developer programmatically called the session cancel API.
73721
The session was cancelled due to a device orientation change during the session.
73722
The session was cancelled because the document is not ready.
73723
The session was cancelled because there was another session in progress.
73724
The session was cancelled because the camera was opened in an iFrame.
73728
Connection error, please use HTTPS to connect.
73729
Browser not supported, please open in another browser.
73730
Unable to initialize an active liveness session because of an unknown and unexpected license error.
73731
Unable to initialize an active liveness session because the license has expired.
73732
Unable to initialize an active liveness session because Origin is not permitted.
73800
Could not encrypt response.
73900
Could not get system information.
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find all the information necessary for customizing the SDK of the Unico IDCloud platform in your Web applications
The Web SDK allows for some customizations to be made. Below are all the possible customizations for this SDK.
It is possible to configure the experience of the informational messages in the capture frames by changing their language. Use the enumerated type LocaleTypes
, which contains the following values:
LocaleTypes.PT_BR
: for Portuguese(Brazil);
LocaleTypes.ES_MX
: for Spanish(Mexico);
LocaleTypes.ES_ES
: for Spanish(Spain);
LocaleTypes.EN_US
: for English(USA).
See how to implement it in the example below:
import {
...
UnicoCheckBuilder,
LocaleTypes
...
} from "unico-webframe"
unicoCameraBuilder.setLocale(LocaleTypes.EN_US);
This is an optional step, but highly recommended to ensure the capture process aligns with your company's visual identity.
To customize the capture frame using the Theme Builder, simply create an instance of the UnicoThemeBuilder
class and invoke the methods that customize each of the properties of the capture frame, as demonstrated in the example below:
const unicoTheme = new UnicoThemeBuilder()
.setColorSilhouetteSuccess("#0384fc")
.setColorSilhouetteError("#D50000")
.setColorSilhouetteNeutral("#fcfcfc")
.setBackgroundColor("#dff1f5")
.setColorText("#0384fc")
.setBackgroundColorComponents("#0384fc")
.setColorTextComponents("#dff1f5")
.setBackgroundColorButtons("#0384fc")
.setColorTextButtons("#dff1f5")
.setBackgroundColorBoxMessage("#fff")
.setColorTextBoxMessage("#000")
.setColorCancelButton("#0384fc")
.setColorProgressBar("#0384fc")
.setHtmlPopupLoading(`<div style="position: absolute; top: 45%; right: 50%; transform:
translate(50%, -50%); z-index: 10; text-align: center;">Carregando...</div>`)
.build();
After generating the theme object, as demonstrated above, it must be passed as a parameter to the setTheme method of the unicoCameraBuilder
.
unicoCameraBuilder.setTheme(unicoTheme);
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.
In this section, you will find all the updates for the Unico IDCloud Web SDK
Keep your Android SDK always up to date with the latest available version. Semantic versioning is used to number the versions. For more information, please refer to the article Overview.
Updating the Liveness SDK and server with interaction;
Critical Update
Improvements in liveness flow with interaction against recurring market attacks.
Internal product improvements. These improvements do not directly affect the end user experience, leaving the interface and external functionalities unchanged.
Updating the Liveness SDK and server with interaction;
Updating the Liveness SDK and server with interaction;
Updating the Liveness SDK and server with interaction;
Accessibility improvements to the Liveness flow with interaction.
Update of the Liveness SDK and server with interaction;
Fix for handling issues when using LocalStorage.
Updated Liveness SDK and Interactive Server.
New method to customize fonts in the class UnicoThemeBuilder
;
Internal product improvements. These improvements do not directly affect the end-user experience, keeping the interface and external functionality unchanged.
Internal product improvements. These improvements do not directly affect the end-user experience, keeping the interface and external functionality unchanged.
Updated Liveness SDK and Interactive Server;
Add frame OTHERS_V2;
Internal product improvements. These improvements do not directly affect the end-user experience, keeping the interface and external functionality unchanged.
Updated Liveness SDK and Interactive Server;
Internal product improvements. These improvements do not directly affect the end-user experience, keeping the interface and external functionality unchanged.
Updated Liveness SDK and Interactive Server;
Accessibility improvements to the Liveness stream with interaction.
Updated Liveness SDK and Interactive Server.
Updated Liveness SDK and Interactive Server;
Resolution of conflicts between observability tools.
SDK Update and Liveness Server Interaction.
Still need help?
Didn't find something or still need help? If you're already a client or partner, you can reach out through our Help Center.